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The Circle Connection Game
Time: 30 Minutes Purpose: To help participants bond as a team and learn more about each other. Participants should recognize what they have in common though they are all different. Recognition of similarities will help participants to build a community. Directions: Participants sit in an informal circle with one person in the middle. The person in the middle starts by saying, “I like to _________.” Any person that likes to do that activity links onto the first person. That person then continues the game by saying, “I like to ________.” The group continues till everyone is linked, the last person must call out something that the first person likes to do until a circle is formed.
We Lead! T-Shirt Purpose: Making a We Lead! T-Shirt is a way to unify the participants and help to identify the group during your community service project.
Directions: It is recommended that We Lead! Participants have the opportunity to design their own ‘team’ T-shirt. By having a T-shirt the participants will be visible as they represent the We Lead! program in the community. Participants can decide as a group what their T-shirts will look like. An alternative is to ask participants which members would like to serve on a committee to design the We Lead! logo and order the T-shirts. Members of this committee can decide how they will choose the design as a team. One possibility is for members on this team to individually make logos which the whole group will vote on or members of team can design one logo together, or several the whole group could vote on. Members of this committee should then order the shirts for the group with proper size and name, if applicable.
The Label Game Time: 30 minutes Purpose: “Label Jars, Not People” – This slogan is often used by advocacy groups. This activity explores the power a label has on how people interact with one another. This activity also will explore the stereotypes people have towards people with disabilities. Directions: To prepare for this activity, the facilitator will need to make labels. Prepare the labels, making sure there is one label for each person in the group. Apply double-sided tape to the back of each label. If there is a large group, they should break into groups of eight or less.
Before beginning the activity, the facilitator will explain the purpose of the activity is to write an advertisement or jingle for Burger King. Right before the groups start the facilitator will explain they forgot something. Then, apply the labels randomly on the foreheads of all of the participants. It is very important that the participants do not know what their labels say.
After everyone has a label, then give the group10 minutes to attempt to come up with a jingle, interacting with each other according to their labels. They will be so busy ignoring each other, treating each other poorly and fearful of one another that they will accomplish nothing.
When time is up allow each participant a chance to guess their label before they remove it. Allow time for reflection, have participants discuss their experiences afterward.
As a large group, discuss the following questions (notes to the facilitator are in italic):
Accommodations and Skills Box Time: 30 minutes
Source: Purpose: A good leader can recognize both their own talent and their team member’s talent. A good leader also knows when they need help. Directions: Staff talk directly to participants and/or guardians (if applicable) to discover unique talents or each participant. (Example: plays soccer, has given an oral presentation, knows how to wash a car, etc.)
Staff member creates a “bingo” matrix with each talent or skill in a box and makes enough copies for the group.
After participants are finished, lead the group in a discussion about what it means to ask for help. Debrief using the following questions:
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